Cool game. Lots of fun. The turrets seem to shoot at your last position, which makes them shoot to the right when you first approach and shoot to a random position when you leave their trigger area and come back. I love the artstyle!
Yeah the turrets are super basic, i still don't quite understand how to make more advanced stuff AI wise so that's the best i could pull off here ^^'but the shoot right thing is a bit of a mystery bug i didn't know how to fix, cause the area is supposed to have the player's location as soon as he enters and for some reason it first shoots then adjusts so probably a mistake on my end but i don't really understand what i did wrong.
Very nice game you've made here! Assets are very cool! The visual impact of the "mounted turret giant data worm" is great! The gameplay is nice, even if I have a few remarks:
- The character feels a bit slow to me,
- It is easy to find "sweat spots" where "turrets" can't hit you and "monsters" are to far to assault you (especially the bottom corners in the two "boss" rooms). I don't know if it is intended?
Anyway, great submission, keep creating good stuff! :)
Glad you like the assets ^^ i wanted to try something a bit more abstract this time, especially happy that you like th e "data worm" cause he took so much work to get done but even though it didn't add much gameplay wise i wanted to have something that just looked cool and see if i could make it XD
The character i wanted to strike a balance and not make it either too fast nor too slow, i initially wanted to have a dash to dodge and help with speed but couldn't figure how to make it work on time so i scrapped it :/
The turret thing isn't really intentional, the static ones were added almost last minute si i didn't place them all too well in the levels and in the boss room i wanted to not have them be too much and bullet hell - ish in case so this resulted in a bit of safe spots. Monsters and turrets use a very basic detector system so once the player is out of range they just wander around or idle for turrets.
Regardless, glad you liked the game dude ! Anytime i can i'll keep creating stuff :)
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Cool game. Lots of fun. The turrets seem to shoot at your last position, which makes them shoot to the right when you first approach and shoot to a random position when you leave their trigger area and come back. I love the artstyle!
Thanks :)
Yeah the turrets are super basic, i still don't quite understand how to make more advanced stuff AI wise so that's the best i could pull off here ^^'but the shoot right thing is a bit of a mystery bug i didn't know how to fix, cause the area is supposed to have the player's location as soon as he enters and for some reason it first shoots then adjusts so probably a mistake on my end but i don't really understand what i did wrong.
Anyway glad you like the artstyle though ^^ !
Hey! Long time no see! :)
Very nice game you've made here! Assets are very cool! The visual impact of the "mounted turret giant data worm" is great!
The gameplay is nice, even if I have a few remarks:
- The character feels a bit slow to me,
- It is easy to find "sweat spots" where "turrets" can't hit you and "monsters" are to far to assault you (especially the bottom corners in the two "boss" rooms). I don't know if it is intended?
Anyway, great submission, keep creating good stuff! :)
Hey long time indeed :) thanks for stopping by !
Glad you like the assets ^^ i wanted to try something a bit more abstract this time, especially happy that you like th e "data worm" cause he took so much work to get done but even though it didn't add much gameplay wise i wanted to have something that just looked cool and see if i could make it XD
The character i wanted to strike a balance and not make it either too fast nor too slow, i initially wanted to have a dash to dodge and help with speed but couldn't figure how to make it work on time so i scrapped it :/
The turret thing isn't really intentional, the static ones were added almost last minute si i didn't place them all too well in the levels and in the boss room i wanted to not have them be too much and bullet hell - ish in case so this resulted in a bit of safe spots. Monsters and turrets use a very basic detector system so once the player is out of range they just wander around or idle for turrets.
Regardless, glad you liked the game dude ! Anytime i can i'll keep creating stuff :)