My (late) entry for the 7 Day FPS Jam.

Story... sorta :

An army of demons have invaded the land, you are a demon reaper. Your goal is simple, kill every demon in the area to reclaim the villages and castles they occupied.


Goal and Controls :

Small sorta Quake style 3d shooter with 2 levels cause i didn't have much time to do more. You must kill every enemy in a level to complete it and move to the next one.

Controls :

  • Use the mouse to aim
  • Left Click to shoot your weapons
  • WASD keys to move around
  • Spacebar to jump


Music Credits :

Both music tracks are CC0 License from Opengameart.org and done by MintoDog :

https://opengameart.org/users/mintodog

Bravery Demon : https://opengameart.org/content/bravery-demon

Bravery Vampire : https://opengameart.org/content/bravery-vampire


Software Used :

Godot engine, Blender, Gimp


All 3D models,Textures and Code done solo, sound effects are re - used from my older games.


A bit of a short and clunky one, but still i hope it'll be enjoyable enough. Have a good one, cheers :)

StatusPrototype
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
AuthorPixelMetalWolf
GenreShooter, Action
Tags3D, 7dfps, First-Person

Development log

Comments

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(+1)

Fun lil game!. Gun play was simple but rlly satisfying with some good variety (especially the sounds, the AK felt veeery good).

It was short and the movement felt a little slow, but that could be because the enemies werent very close from eachother. Speeding up the movement would still be a nice, though. And a quick tutorial for it would help since i didnt even realize you could jump, lol.


BUT overall, nice game! I can see this being HELLa fun and addictive with a few Quality of Life touches along with some extra content

Thanks for giving my game a go GenyaDev :)

Yeah i didn’t have much time to pull off the level of polish i would have hoped during jam time so this one has a lot of shortcomings, so that’s why i didn’t manage to make a tutorial as well :(

The movement speed was somewhat of a compromise to avoid allowing players to reach some areas where you could go out of bounds but agreed that it should have been a bit faster considering the map size.

Glad you liked the gunplay still ^^

(+1)

yeah, even if there's some missing stuff, i still had a very good time with it!! I even replayed it today for funsies, lol

(+1)

This is so awesome! What engine did you use? It loads so fast!

Thanks HugBug, glad you liked it that much XD

The game runs on Godot 3.5, though i think it also loads so fast cause it’s very lighweight, so this might help with performance a bit ^^