Heartefact
This is my entry for the Godot Wild Jam 30 game jam
Theme : Heartbeat
Wild cards used : None this time :(
Note : Supposed to have a cover image and screenshots if not problem with uploads ont the site's side ?
Ressource :
Godot 3.2.2, Blender2.91, Gimp, BoscaCeoil, Lmms (sfxr for sfx), Font = Press Start 2p from Google Fonts
All assets except the font : graphics, music, sfx, and code, done myself during the jam
Story sum - up :
The mysterious heart of the ruins is fragmented and unbalanced and must be restored !
As a hunter your tribe chose you to seek the fragments and retrieve them to the central altar, use your instinct to sense the fragment's presence, but beware ancient stone guardians roam the ruins and will attack on sight, your combat skills may help you defend yourself, but you might want to seek for ancient power orbs to help even the odds, they might also come in handy to access some blocked areas.
Gameplay (Controller recomended but not mandatory) :
Find all 6 fragments and bring them back to the main altar
Heartbeat sensor : Indicate how close you are to a fragment :
- Green = Detected
- Yellow = In near area
- Red = Very close
Compass : Indicate general direction to the main altar to help navigate
Minimap : Full minimap that indicate everything except the fragments to provide additional help with navigation
Upgrades :
- Hp upgrade = Heals you and doubles your max Hp
- Firepunch upgrade = Your punches now throw a powerful fireball, can destroy certain blocks
Keyboard :
Arrowkeys = Move
Space = Attack
Controller :
Dpad / Analog = Move
A / Cross = Attack
Hope you'll like the game, cheers :)
Status | Released |
Platforms | HTML5 |
Author | PixelMetalWolf |
Genre | Action, Adventure |
Tags | 2D, Exploration, Pixel Art |
Development log
- Heartefact Post Jam Update solving some issuesMar 05, 2021
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