Armor Havok Optimization Update


So after testing a few things i have noted that the use of shaders on a tilemap can tank performance for web builds and this seemed to be the main cause of the performance issues on the jam version of the game. This should be fixed with this update hopefully.

Again like last update no real changelog as there is only a change to optimize how the game runs, here i replaced the shader colorized tileset with one per level manually colored tileset, i've also changed said colors a bit to help the actual collidable level pop a bit more agains the background layer.

Now i can work on some gameplay changes from gathered feedback during the jam and flesh this game out a bit more before moving onwards :p

So that's about it for this update, hope this will make a better experience for some of you who had performance issues with the jam build.

Untill next update, cheers :)

Files

AHVK_Post_Jam_Optimized_V3.1_Pxlmw_Browser.zip Play in browser
Aug 01, 2022

Comments

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(+1)

Woo! If there comes a gameplay update, I'll be sure to play it :3

Well might take a bit more time for the next update, but hopefully sooner than later if i can figure out a few hurdles :p