Armor Havok Optimization Update
So after testing a few things i have noted that the use of shaders on a tilemap can tank performance for web builds and this seemed to be the main cause of the performance issues on the jam version of the game. This should be fixed with this update hopefully.
Again like last update no real changelog as there is only a change to optimize how the game runs, here i replaced the shader colorized tileset with one per level manually colored tileset, i've also changed said colors a bit to help the actual collidable level pop a bit more agains the background layer.
Now i can work on some gameplay changes from gathered feedback during the jam and flesh this game out a bit more before moving onwards :p
So that's about it for this update, hope this will make a better experience for some of you who had performance issues with the jam build.
Untill next update, cheers :)
Files
Armor Havok
side scrolling mecha action
Status | Prototype |
Author | PixelMetalWolf |
Genre | Action |
Tags | 2D, mech-jam-3, Mechs, Pixel Art, Side Scroller |
More posts
- Armor Havok Post Jam One last update for nowAug 11, 2022
- Armor Havok Post Jam Adjustmens and some New StuffAug 07, 2022
- Armor Havok first Post Jam UpdateJul 30, 2022
Comments
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Woo! If there comes a gameplay update, I'll be sure to play it :3
Well might take a bit more time for the next update, but hopefully sooner than later if i can figure out a few hurdles :p