Armor Havok Post Jam One last update for now


Ok so i don't want to go to crazy for this project so 'im pushing this last update cause i want to move on and try out some other stuff for other projects.

So this one polishes things up a bit more and changes the damage models for every weapon in the game, both player and enemy wielded ones. and hopefully this makes it a bit more fun to play as a mini game than it was in the jam build :p

I've added and tweaked even more player feedback with screenshake, slightly tones down the weapon shake, added a shake when landing after a jump to help convey a bit more that you're doing so in  a heavy vehicle. The powerup crates now have a little pickup jingle instead of just disappearing silently, the menus also gained a few sound effects for selecting and confirming selection, and also both player and boss hp meters now flash red upon hit to betterdraw attention to the hud to check hp and help show more damage dealt to the boss.

And that's about it, cause i feel like i'm not gonna have much time to add more to this game, so i polished it up as best i could and leave it here for now. 

Hope y'all enjoy the game and that it has somewhat improved a bit more since the jam build :)


Here's the changelog for a quick recap :

Changelog Post Jam V3.3 :

  • Added jump landing shake with sfx to help convey the mechs weight more
  • Revamped the damage system with overall higher damage/shorter time to kill for both enemies and player
  • Added red flash to the Hud elements to help convey when player takes a hit / boss takes damage
  • Added sfx to UI elements in menus to spice them up a bit

Files

AHVK_Post_Jam_V3.3_Pxlmw_Browser.zip Play in browser
Aug 11, 2022

Comments

Log in with itch.io to leave a comment.

(+1)

Woo! I played through it in entirety again. I liked the new color palette variations. The screenshake when landing and when there are explosions is very nice.

Good job :)

Nice ! glad you liked the new build dude, thanks for trying it again :)