Astro Metal
My entry for Bullet Hell jam 2022, theme : confined
Context :
As part of a space rangers team, you patrol space lanes of inhabited sectors to make sure everything stays nice and safe, usually it's pretty calm, but there's always the odd distress call !
There have been strange reports lately of unknown ships in this sector near an asteroid mining complex, you were sent in to investigate and potentially engage anything hostile.
Gameplay :
Classic horizontal shooter controls, move around and dodge projectiles, shoot back to destroy enemies.
Your Ship's HP is displayed on the hud on the segmented bar.
You have a temporary overcharge shield that can deflect bullets back at the enemies, one activated it drains power untill depleted, once empty it will auto recharge for a while untill you can use it again, it's displayed on the hud on the non segmented bar and will beep once fully recharged and ready.
Different characters are available with different ships, each have different hull stats and weapons.
Controls :
Tech note : This is my forst time attempting local multiplayer, hopefully this should work ok, the game is best playes with controllers as the keyboard layout might be a bit cramped in multiplayer.
Keyboard :
Player 1
ZQSD = Move
Spacebar = Shoot
C = Activate Shields
Player 2
Numpad 8456 = Move
Numpad 0 = Shoot
Numpad 2 = Activate Shields
Controller ( each plugged controllers should have same controls ) :
Dpad = Move
Xbox A / Psx Cross = Shoot
Xbox B / Psx Circle = Activate Shields
Programs and resources used :
All assets and code done solo during the jam
except external ressource : Font = Zendots from Google fonts
Programs : Godot engine, Blender, Gimp, LMMS with Genny VST and SFXR
Hope you'll enjoy the game :)
Status | Prototype |
Platforms | HTML5 |
Author | PixelMetalWolf |
Genre | Shooter |
Development log
- Astro Metal Post Jam Last Update for nowMay 23, 2022
- Atro Metal post jam updateMay 06, 2022
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