Displazer Post Jam update


Time for another update, took a while but it has quite a few additions.

First things first, the music, while nowhere near complete, the soundtrack has a new tune, since stages are subject to changes and i still don't have many tracks to attribute per stage, this new one alternates with the first tune, so the new one can be heard in stages 2 and 4.

Then a new feature, equiped weapons now have their own sprites visible on the character, this was suggested from feedback, and was a bit challenging to implement because of how the original sprites was made with the single gun not separated, it's not a big fancy feature but hopefully adds a bit of variety and detail

Next some slight changes to the level design, these are quite small so they're not very noticable, levels however not being final, they might have bigger changes down the line.

Last but not least a fix made thanks to feedback, the hit color for every enemy and the player was changed to red to indicate more clearly damage.


That's all there is for now for this update, hoping you all enjoy the changes, here's the changelog for recap ^^ :


Changelog Proto V0.2 :

  • New music track added to stages 2 and 4
  • New visible weapon sprites for the character
  • Small level design adjustments
  • Changed damage flash color to red for clearer indication

Files

Displazer_Post_Jam_Proto_0.2_Browser.zip Play in browser
May 14, 2020

Comments

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Nice! The new track does make it a more enjoyable experience. The visible weapon sprites look pretty good too. 

If you plan to develop the game even further, I would love to see more variety in the level tiles. Stuff like tile variations and general decorations, to make it more visually interesting. It would also be cool if you could add stuff like spikes, moving platforms or other things to make the platforming part of the game more dynamic.

Anyway, cool update overall! I'll be looking forward to the next ones.

Thanks :) yeah the tiles could use some variety, i'll work on that and some Background props to have everything feel a bit less empty, as for the platforming, i'll try if i can make some moving platforms this could definitively add some fun, no problem against spikes or anything functionally similar but i'll just have to learn how i could make those first :p

glad you enjoyed the update though, i'll definitively develop the game further, but i'll still keep the scope somewhat small for this one, yet i still have a few features aside from what you mentioned that i'll try and implement :)