Displazer 0.6 update, new level, changes under the hood etc...
Update time ! and there is a bit to cover here as the game takes a bit more shape, i'll go into details along the post.
First one of the major visible change player side, the addition of a new level, which put them at 5 currently, i initially wanted to work on some music first so that each level could have its own and build from there, but since i didn't have that much inspiration music wise i decided to go for some levelmaking.
The new one is the first of 2 that i plan on adding to put the final game at a total of 6 not counting a dedicated boss level (more like a room that's why i don't truly count it as a full fledged level), for the current build, the new level 5 is complete with the exception of music which it has a repeat track as placeholder, level 6 is "on the workbench" so to speak, while the boss is more on the testing side of things so i'll update how this goes as it takes shape ^^
Then some backend changes for the game as well, recently when i resumed developement, i updated to Godot 3.2.2, so i wanted to try and see how Displazer transitioned with this, and it initially broke the game completely... T_T well maybe not completely but most of the collisions had issues, so i started to see if i could understand what went wrong and if i could fix it, if i couldn't i had the backup plan to finish this game on 3.1 and to use the newer vers of the engine only for new projects. Fortunately i managed to solve the issues and got the game running on 3.2.2 these shenanigans also served as a good learning experience :)
Before i move on to the changelog and such just one thing, i'll put Displazer on a small hiatus for the duration of the Godot Wild Jam 24, it's been a while since i didn't participate in a game jam and i miss it, and since i missed the mark on GMTK hopefully i can make it on this one, the fact that it lasts a bit longer should help XD
Developement on Displazer will resume after the jam + judging period is done.
Sorry about this looong entry now here's the changelog for some recap time :
Changelog proto v 0.6 :
- Full revamp of collisions to fix issues with moving the project to GD 3.2.2
- Added a new level, level 5
As allways hope you enjoy the update's content, see y'all around next log, cheers :)
Files
Displazer
Godot Wild Jam 20
Status | Prototype |
Author | PixelMetalWolf |
Genre | Platformer, Action |
Tags | 2D, Pixel Art, Retro, Sci-fi |
More posts
- Displazer Post Jam 1.0 is done !Oct 28, 2020
- Displazer 0.8 Close to completionOct 08, 2020
- Displazer 0.7 getting there !Sep 16, 2020
- Post Jam v 0.5 resuming updates after busy unplanned scheduleAug 05, 2020
- Post Jam update time new effects, and new musicJun 30, 2020
- Post Jam Update time, packing some new features !May 29, 2020
- Displazer Post Jam updateMay 14, 2020
- Displazer Post Jam first updateMay 01, 2020
Comments
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Keep up the good work! It's shaping nicely! :)
Thanks again ^^ the updates are slow as usual but i keep em coming whenever i can, and sorry about such a late reply, i was jamming this week. but now back to normal XD well at least i'll resume work on this game once i'm done with the j'ams judging period
Nice to see you're still making updates! Keep it up!
Yep game's not dead, it just has slow updates since i can't dev full time, sorry for the SUPER LATE reply :( i was knee deep in a game jam the whole week.