Mecha Team Maverick Post jam Arsenal Rebalance Update
Here's the first post jam update to Mecha team Maverick.
As i wasn't sure how rules were about updates during the jam, i'm releasing this update now,
however, waiting has proven to also be a good thing, in that this update takes a bit more of the feedback recieved from all you jammers out there :) and this encouraged me to not just nerf the OP stuff and buff the UP stuff, but to try and find a way to rebalance the weapons in ways that could also make them a bit more fun to use, and i also threw in a bit of an updated (and much nedded) "juice" to the overall gamefeel.
Note that there is still no improvement to navigation, as i still did not quite got the minimap system ready so that will probably be for later whenever i get some more time to work on this.
Now without further due, here's the changelog for recap :
- Redone the floor texture for a more "pixelated" one to match better with the overall visual style
- Changed mouse pointer and aiming reticle to have each their own different display
- Revamped and rebalanced most of the weapons, some surprises can be found here so i won't spoil, you'll have to play to find out :p
That's about it for now, hope you'll like the update :)
Files
Mecha Team Maverick
2D topdown Mecha action team
Status | Prototype |
Author | PixelMetalWolf |
Genre | Action |
Tags | 2D, Top down shooter |
More posts
- Mecha Team Maverick Post Jam Radar and Boss updateOct 19, 2021
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