Chaos Squad a quick post jam update
Chaos Squad » Devlog
Well got some time to work a bit on fixes to the game, hope this will iron out some of the main issues :p
Do note that there’s not really any kind of new content though.
Here’s the changelog for a quick overview :
Changelog Post Jam Update 1 :
- Increased player mech’s movement speed a bit
- Increased vertical aim’s angle to help with elevated targets
- Almost doubled the projectile speed for every projectile type (though this counts for enemies too so watch out !)
- As a test every sprite projectile has been changed to meshes to be more visible (hopefully doesn’t tank performance)
- Revamped the screenshake effects as a whole to be more noticable
- Added big screenshake effect when landing a jump to add more feedback upon impact
- Added different screenshake effects when firing weapons depending on weapon type to juice up a bit more the weapon feel
- Added new collision to some areas of the tutorial level to avoid player getting stuck in areas now reachable due to movement speed increase
- Added a bit of clarification to selection arrows in menus to avoid player confusion on if they were interactible or not
So there it is ! MechJam 4’s been one hell of a ride to say the least XD
and i give a huge thanks to the community and all the people who took time to give my entry a try and comment on it, you rock !
Hope you’ll enjoy this small update :)
Files
MJ4_CS_Pxlmw_Post_Jam_Browser.zip 10 MB
Jul 28, 2023
Chaos Squad
Mech Jam 4, TPS / FPS, SinglePlayer , Multiple Characters, Action Game
Status | Prototype |
Author | PixelMetalWolf |
Genre | Action, Shooter |
Tags | 3D, First-Person, Godot, mech-jam-4, Mechs, Singleplayer, Third Person |
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