Chaos Squad, new update, a few UI tweaks and a bit more balance tweaks


New update while i got some time to work on the game a bit, this time a few changes, mainly to improve readability for targets as the numerical health bar could ba a bit hard to read at a distance. And a few more weapon tweaks to hopefully have everything a bit more fun to use :p

Here’s the changelog for a quick overview of the changes :

Overall Changelog :

  • Changed player starting position in level 01 to not start right in the turret’s fire
  • Swapped Marksman Rifle and Laser locations in level 02
  • Tweaked a bit more some weapons firerates, with some other small changes (i’ll detail more below in a weapon section)
  • Added new animation to the scope function to make it a bit more interesting
  • Replaced the old numerical display for Mission Targets with a new Healthbar for confort and better readability at a distance

Weapon changes :

  • All scoped weapons now have a new “window popup” animation complete with static during transition
  • Revamped a bit more the muzzleflash system to give new patterns for the ARs and the LMG
  • Slightly increased firerate for the SMG, the 3 AR types and the LMG (still put it lower than the minigun to keep in balance)

And that’s about all for this update, hope the game feels a bit more polished this way both visually and in some Q.O.L. Additions :)

Files

MJ4_CS_Pxlmw_v0.1.6.3a_Browser.zip Play in browser
Aug 07, 2023

Comments

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(+1)

LMG was great although almost too easy, would be good if it over heated and had a cooldown or something. Could I get the beam weapon earlier in level 3? Would love to take out some mechs with that thing :)

Haha yeah it is a bit OP especially with the slight firerate buff :p

The overheat mechanic seems like a good idea, i’ll have to see if i can implement one without having to fully redo my weapon system though.

Well it is pretty OP but i guess it’s kind of a waste that i put it at the very end of the level so i could put it elsewhere why not :)