Radar Raiders small post jam update & fixes
Okay so i got a bit of time to work on a few post jam things for the game, mostly small fixes for some of the issues pointed out in the jam’s feedback. Not much but i hope you guys’ll like it i’ll put the details below in the changelog.
Changelog for post jam vers :
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Mixed the sound properly with dedicated channels for music and sfx, also lowered the overall audio volume.
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Revamped First person gun animations to make them a bit more punchier with added screenshake.
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Revamped the gunflash effect with new model & texture, and added light emission for overall better effect.
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Added better lighting to the game to have rendering be a bit less flat. (didn’t put it in the jam cause i didn’t know how it would impact performance)
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Enemies are now moving and aiming faster to add a bit more difficulty.
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Enemies deal overall higher damage (randomized to spice things up a bit) compared to the jam build.
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Improved overall player speed, all Mech types are now moving a bit faster.
And that’s about it for now, have a good one :)
Files
Radar Raiders
Mech tps/fps action for Mech Jam 5
Status | Prototype |
Author | PixelMetalWolf |
Genre | Action, Shooter |
Tags | 3D, FPS, Godot, Low-poly, mech-jam-5, Mechs, Retro, Sci-fi, Third-Person Shooter |
More posts
- Radar Raiders post jam a really quick Qol fix85 days ago
- Radar Raiders post jam small bugfix87 days ago
- Radar Raiders post jam update with some changes92 days ago
Comments
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Keep it up. I like mech games.