Radar Raiders post jam small bugfix
Radar Raiders » Devlog
Hey all, just a very tiny update to add a bugfix. I managed to implement a proper firerate cap so that weapons can’t be spamclicked to get insane dps anymore, mostly with the A.R.G.L’s underbarrel grenade launcher, Sniper Rifle, and Rocket launcher(no more “fastest rocket launcher ever” sorry for those who liked it XD)
I’ve also slightly altered the grenade’s arc to give it a bit more range plus you can hold down the button to fire it like the primary fire now.
Here’s the changelog to have a clearer shorter version of what’s new
Changelog :
- Fixed uncapped firerate bug, weapons can no longer be fired as fast as you can click.
- Added “autofire” to the A.R.G.L’s secondary, you can now just hold down the key to fire for more confort.
- Altered the grenade’s arc to have it more range and make it hopefully more fun / useful.
And that’s about it, not sure i’ll have much time to add more. In the meantime i hope y’all enjoy what’s there. As always Have a good one ^^
Files
RR_MJ5_Pxlmw_PostJam_Patch_03_Browser.zip 10 MB
Aug 09, 2024
Radar Raiders
Mech tps/fps action for Mech Jam 5
Status | Prototype |
Author | PixelMetalWolf |
Genre | Action, Shooter |
Tags | 3D, FPS, Godot, Low-poly, mech-jam-5, Mechs, Retro, Sci-fi, Third-Person Shooter |
More posts
- Radar Raiders post jam a really quick Qol fixAug 11, 2024
- Radar Raiders post jam update with some changesAug 05, 2024
- Radar Raiders small post jam update & fixesJul 30, 2024
Comments
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still coming back to this with pleasure !!!!!! :)
humble comments:
- could you make the rotation/sway of the camera optional as it makes me seasick ?
- when alt tabing out of the web export and coming back, the mouse is not picked up (maybe it is a general godot pb, I am curious to know )
really great to see you still updating, it was one of my favorite entries from mechjam 5 :)
Thanks for playing it again i’m happy to see you’ve enjoyed the game that much :D
I worked on a small patch after seeing your comment and hopefully i managed to address some of these issues.
I made a toggle on the playerselect menu to enable or disable the viewbob (made it disabled by default for better comfort)
and i tried to have a hotkey to help with the mouse capture issue, though Godot seems a bit wonky on that front with webbuilds cause it sometimes doesn’t seem to react properly, but i don’t think i can do any better on that particular aspect sorry :/
Thanks a lot again for your kind words ^^