Post Jam Update v0.7 Scoring/Combo system added !
Spinner Defender » Devlog
Ok so it took some time but i managed to make a Score system with combos, there's room for improvement but for now here is the first implementation of it hopefully adds to the fun :p
Here's the changelog for recap as well as explaination on how the simple scoring / combos work :
Changelog V0.7
- Changed scoring system, now displays the enemies destroyed as well as a score count with combo system both enemy type have their own points value.
Scoring mechanics in V0.7 :
Each enemy type has their own points value upon destruction, basic enemies are worth 10 points, shooting enemies are worth 50 points
When an enemy is destroyed a combo countdown window starts :
- If you only destroy one during this window, you get only the enemy's value added to your score
- If you destroy multiple enemies, their added value is stored and is multiplied by the number of enemies destroyed during this window, when the combo window ends, the total value is aded to your score
Files
SpinDef_Post_Jam_v0.7_Browser.zip Play in browser
Oct 08, 2019
Get Spinner Defender
Spinner Defender
GMTK Jam 2019
Status | Released |
Author | PixelMetalWolf |
Genre | Action, Platformer |
Tags | 2D, Game Maker's Toolkit Jam, Pixel Art |
More posts
- Spinner Defender reaches 1.0 ! Packed all i could :)Mar 17, 2020
- Post Jam Update v0.9.5 Menu, Polish, and a New Level !Feb 20, 2020
- Visual Update for v 0.9.4Jan 23, 2020
- Happy New Year 2020, Resuming SpinnerDefender UpdatesJan 06, 2020
- Post Jam Update v0.9.3 Getting closer, more featuresDec 03, 2019
- Post Jam Update v0.9.2 Getting there (slowly) ! More featuresNov 21, 2019
- Post Jam Update v0.9.1 Adding some of whats left and experimentationNov 11, 2019
- Post Jam Update v0.9 A bit of cleanup + some add onsOct 28, 2019
- Post Jam Update v0.8 High Score and small adjustmentsOct 19, 2019
Comments
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Hi! Sorry I've been really busy... :|
Anyways I love the update! It's really coming together, well done! :D I have no idea (lol) how you did it but the enemy track thing I was talking about you did really well and now I really am bouncing off of 2 or more enemies then navigating my way down. It's really fun and is starting to feel more and more like a real game! Keep it up :)
Now I think it needs some work on the UI, as it's really hard to read tour score and combos while you're trying to get past 5 enemies :P So I think some kind of pop-up like in bullet-hell games would be cool when you get a combo, so something like "3X" would come up above the play and increase as the combo got bigger. Also, as sztrovacsek said a high score would be nice, especially paired with a game over screen! :P
Anyways you are doing an amazing job with this and I actually believe this could go places! It's a pretty neat idea and feels good to play (getting better and better with every update!) so I really hope you keep working on this and have big hopes for this, because I do! XD Lol no pressure though :P Keep up the great work :)
No problem :)
Glad you liked it, well the way i implemented it holds a bit together with duct tape to be honest XD but it seems to work ok so that's that.
I have a few more tweaks planned for next update , i got unexpectedly busy these past few days so i couldn't work on the game much :/ but things should go back to schedule now and i'll see whenever i can have next build ready although the prioritized feature would be the high score system at the moment.
I'll see what i can do to improve the readability with the UI(for how it is in it's current state), cause this one with just the small text is more of a placeholder than anything, i want to have everything functionnal before i start polishing up the graphics which will include the UI design, definitively right about the game over screen though (or lack there of at this state XD) i'll probably add one and make a proper titlescreen further down developement, the current one is just as is since i didn't wanted the jam game to just be "double click on the exe , Boom game starts immediateley" so cause of the time constraints during the jam i made a quick start screen and back to it upon game over so it remained since i felt it should be that high on the priority list for post jam ^^
Anyway, thanks for your support and feedback, really glad to see that people seem to like the game so far, really boosting up the morale and kept me motivated, the updates are a bit slow (sorry about that) but be sure that more is on the way and i'll update the devlog whenever it's ready.
Thanks again cheers ! :)
Lol that's a good way to put it XD Let's hope it continues to work :P
Yeah, I totally understand, if you haven't noticed I haven't worked on Switch Run in like 3 weeks... :| Yeah, looking forward to the high score :)
Yeah I can tell it's a placeholder :P No that makes sense, no rush, just throwing out some suggestions :) Yes I liek your art, I can't wait to see what the title screen and game over screen will look like :D
No problem! I myself know how much support matters, even if it is just one person :P No problem, I totally understand how life gets in the way :|
You're very welcome :)
yeah i've seen the game hasn't been updated in a while :/ don't give it up though, sometimes taking a break is fine :)
at the time of this reply i uploaded the high score update so feel free to check it out if you wanna
as i said before the place holder UI will probably remain for a while untill everything is functionnal and i can start working on some polishing up XD
Thanks, I definitely am not giving up on it :) Greatly thanks to your support! :D
Cool! I definitely will :)
:P Yeah no rush :)
Cool, getting better and better. My biggest problem for now, is that it's still not storing the highscore, I can't beat my record, if I don't know what is my record... :D
Yeah that is an issue not having a final score yet :p but i'll figure out how to, i think i'll only work on the failstate once i manage to finalise the scoring system ^^
Here is a very good, short video about saving the score.
When I started using Godot, I learned almost everything from this channel. Even though these videos are for Godot 2, I still recommend to watch the whole playlist, there are many good things in them about game development in general.
Thanks a lot dude, this could be just what i need to get unstuck, i'll check this out and see what i can apply to my project :)