Post Jam Update v0.9.3 Getting closer, more features


Update time again, the game is getting closer to feature completion XD (i wouldn't push features too much further to avoid "feature creep" as much as possible) though there are still some small aditions that will come down the line. For now here's whats new in this build :

With request from feedback, i added a win condition to the game (not fully complete yet but at least functional enough to build upon it) which adds a bit more to the level than the simple pursuit of score, even though i keep the scope of this project small to be more of an arcade game style. So here's how it works now, The enemy spawners are now materialized (with a jerry rigged sprite made from the enemy one untill i get to trying to improve the visuals), you now have to destroy them  to end the level while trying to avoid critical damage to the city or destruction of your spinny bot :p, you have to bounce on ennemies to reach them and damage them, once you've destroyed them, you win (at the moment there is no "win screen" but i plan to have one down the line, so for now you're just taken to the stats screen to see how you did)

The spawn system itself has been tweaked, the shooter enemies can now spawn randomly from each side of the screen instead of the same location, and i augmanted the smawnrate of the basic enemies as well.

And last but not least, as requested, i added the best combo to the final stats screen, however i chose to display the best combo per session and not have it stored along side the high score to not clutter the high score section of the UI during gameplay.


Ok so that's about it for this update, now for the changelog as a recap :

Changelog v0.9.3 :

  • Added tangible spawner entities, player can now "fight" and destroy spawners, destroying every spawner in a level triggers a "win" condition (incomplete at the moment)
  • Changed spwaning system to allow a bit more variety, shooter enemies can now randomly spawn on each side of the screen 
  • Added the best combo of the playsession to the final stats screen

Also thanks to all of you who follow this project and provide very helpful feedback, with special thanks to Sztrovacsek, SphaeriCactus and DarVacui

Just one last thing, with the upcoming hollidays, i'll be pausing developement for a bit, and will resume in january, if i can't post that much untill then, I wish you all some happy hollidays !  :D 

Files

SpinDef_Post_Jam_v0.9.3_Browser.zip Play in browser
Dec 03, 2019

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Comments

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Oh, very cool!
I couldn't win yet, but I have a new highscore (6490) and 5x combo! :D
The ingame GUI looks very nice, just the right amount of info, and everything is at a glance. It really feels polished now, I can't think of anything to add to it... so... just make an Android port! :D

Nice score dude !  :)
Glad you like the gui as well, though from feedback i got, i might change it a bit to have fewer text to have it less cluttered, although i'll probably keep a similar layout for the elements themselves.

As for ports, i'll make the builds for other versions for the complete build, however regarding the android build i'll just have 2 things to figure out before, first is learning how i could make tactile controls for it to be playable on a phone/tablet etc... second is that i'll have no way to test the build myself since i don't have an android device, so i'll probably have to just release builds for this specific version, and fix whatever need be from feedback, hopefully i can make this work :p 

Thanks, still trying, where is the end of the level? xD
It doesn't feel cluttered for me, but it's up to you! :)
As for the Android build, if you have controller support on desktop it works the same on Android. I'm not sure about iOS, but it should work as well.
And, I know not many people have controllers, so you can use the TouchScreenButton node. It's very powerful - but a bit different from the regular Button node.