Visual Update for v 0.9.4
Spinner Defender » Devlog
So it took quite some time to get there, but here is the visual overhaul i've been working on for the pas few weeks !
No gameplay changes, like i said i want to eventually move on, but still not quite done yet so still a few things to polish.
I've also updated the page itself with up to date screenshots, and new assets for it as well, hope you'll like it :)
here's the sorta changelog (because only visual changes) for recap and details :
- New Sprites and animations for Player, Ennemies, Spawners
- New Level Background complete with a bit of Parallax
- New Font for the in game UI (GoogleFonts Open source Library)
- New Assets for the itch.io page complete with up to date screenshots of the game
That's about it for this update, still some work to completion but it's (slowly) getting there, Cheers till next update ^^
Files
SpinDef_Post_Jam_v0.9.4_Browser.zip Play in browser
Jan 23, 2020
Get Spinner Defender
Spinner Defender
GMTK Jam 2019
Status | Released |
Author | PixelMetalWolf |
Genre | Action, Platformer |
Tags | 2D, Game Maker's Toolkit Jam, Pixel Art |
More posts
- Spinner Defender reaches 1.0 ! Packed all i could :)Mar 17, 2020
- Post Jam Update v0.9.5 Menu, Polish, and a New Level !Feb 20, 2020
- Happy New Year 2020, Resuming SpinnerDefender UpdatesJan 06, 2020
- Post Jam Update v0.9.3 Getting closer, more featuresDec 03, 2019
- Post Jam Update v0.9.2 Getting there (slowly) ! More featuresNov 21, 2019
- Post Jam Update v0.9.1 Adding some of whats left and experimentationNov 11, 2019
- Post Jam Update v0.9 A bit of cleanup + some add onsOct 28, 2019
- Post Jam Update v0.8 High Score and small adjustmentsOct 19, 2019
- Post Jam Update v0.7 Scoring/Combo system added !Oct 08, 2019
Comments
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Wow, somehow I missed this update, but better later than never... it looks awesome! :O
Was it made in 3D first or you are just this amazing at animating pixelgraphics? :D
Haha no worry :p, better late than never like you said, glad you liked the visual update though ^^
Also, nah i used 3D cause i feel it could help animating stuff a bit faster than drawing every frame but post processed a bunch of things to keep a pixel art look and not be just some ugly pre renders XD hopefully it's a step up from the rushed visuals i got done for the jam version